I’m a product designer who started in computer science, then did the obvious late-2010s thing and developed opinions about interfaces, user psychology, and whether a button should feel expensive. I like polish, intentionality, and tools that actually move the craft forward instead of becoming another shrine we all pretend to worship. I’ve spent enough years moving through companies, design stacks, and geographies to know the cycle: learn the tool, master the tool, watch the team migrate to a different tool, repeat until your personality is 30% layout discipline and 20% quiet resentment. These days I work on tricky user journeys and innovative creative tools, to make amazing video games.